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1. PI Link Capacity - in Science and Industry [original thread]
Originally by: Hockston Axe Just manually limit the routed amount on the link. I've only just realized you could do this. It still doesn't address the basic problems with the Extractor Summary Screen, but it's very helpful, thanks. ___...
- by Leaping Tiger - at 2011.04.12 14:09:00
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2. PI Link Capacity - in Science and Industry [original thread]
Originally by: Giggity Girl If you look under "product" tab you will see the number of units that are to be routed. That number x 4 seems to be what the links use to determine the m3/hr. That sort of overlooks the fact that it should ...
- by Leaping Tiger - at 2011.04.12 13:21:00
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3. PI Link Capacity - in Science and Industry [original thread]
The question is, where on the *Extractor Survey Screen* can I determine what the volume of material will be once I install a program. I realize those numbers may vary slightly depending on what level I've got Planetology and Advanced Planetology t...
- by Leaping Tiger - at 2011.04.11 19:39:00
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4. PI Link Capacity - in Science and Industry [original thread]
When I'm in the survey screen for one of my extractors, what number should I be looking at to determine whether or not the number of units produced will exceed the capacity of my link? A basic link is supposed to handle 250m3/hr while each unit i...
- by Leaping Tiger - at 2011.04.11 00:46:00
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5. Link Capacity Optimization - in Science and Industry [original thread]
When routing raw materials from the ECU back to the Launchpad, what is the maximum amount I can ship in one cycle before it won't let me use a basic link (one that hasn't been upgraded.) The raw materials are .01m3 and the link is supposed to carr...
- by Leaping Tiger - at 2011.03.08 04:44:00
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6. P0 planet optimizer v0.1 - for the lazy people :-) - in Science and Industry [original thread]
That's a pretty cool tool. However, because I'm in HighSec at this time and my extractor yields are very low (~500 average) I've discovered that with a little reconjiggering you can use only two Basic Processors and One Advanced Processor giving ...
- by Leaping Tiger - at 2010.06.15 03:49:00
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7. PI timing bugged? - in Science and Industry [original thread]
The same crap is happening to me. My theory is that although "any sane company would have spent a year or two building planetary interaction."-CCPSoundwave CCP decided they'd do it in six months and let us sort out the bugs as we went along. I've...
- by Leaping Tiger - at 2010.06.15 03:36:00
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8. PI improvement suggestions - in Science and Industry [original thread]
What I don't understand is why CCP made the decision to dump product that wasn't routed at the time of process completion. The processor should shut down until a route is applied. The only time this would make a difference is when the extractors w...
- by Leaping Tiger - at 2010.06.15 00:23:00
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9. PIG v0.1 pdf - in Science and Industry [original thread]
Originally by: xGFRoSTYx One thing that definately needs to go in is the list of schematics and resources together with the products that comes from them. I'd like to second this. _________________________ . . . but that's just me.
- by Leaping Tiger - at 2010.05.14 23:50:00
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10. How do I restore standing with Duvolle Laboratories? - in Missions & Complexes [original thread]
Neat, thanx. _________________________ . . . but that's just me.
- by Leaping Tiger - at 2010.01.27 06:56:00
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11. How do I restore standing with Duvolle Laboratories? - in Missions & Complexes [original thread]
I've done like 50 missions for the bums at Duvolle Laboratories and my standing hasn't changed one iota. It's been -2.7 the whole time. I've only got access to a level 1 quality -10 agent, but after 50 missions gimme -2.6 for crying out loud. Is t...
- by Leaping Tiger - at 2010.01.27 03:15:00
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12. Maxed Vulture gives what bonuses? - in Ships and Modules [original thread]
And the 17.5% without the mindlink would be stacking penalized? _________________________ . . . but that's just me.
- by Leaping Tiger - at 2009.11.17 06:23:00
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13. Maxed Vulture gives what bonuses? - in Ships and Modules [original thread]
I've been looking at Evemon and although it's completely brilliant alas it doesn't have the final calculations that I'm looking for and I'd really like to know how the numbers are applied. I've calculated both 46% and 69% by applying the numbers i...
- by Leaping Tiger - at 2009.11.17 05:47:00
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14. Maxed Vulture gives what bonuses? - in Ships and Modules [original thread]
Originally by: Ravenal 10 * 1.4 * 1.5 * 1.15 ... doing this from memory here but its not 46% The skills suggest it's 10 * 4 (not 1.4) * 1.5 * 1.15 which is 69% (heh) or 10 * (4 + .5 + .15) = 46%. I'm wondering if anyone KNOWS? _______...
- by Leaping Tiger - at 2009.11.17 03:24:00
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15. Maxed Vulture gives what bonuses? - in Ships and Modules [original thread]
I would like to ask what the final fleet bonuses are for a Vulture (Caldari Fleet Command Ship) with the following setup: Vulture Highs: Siege Warfare Link - Shield Harmonizing = Boosts all shield resistances for the gang's ships -2% per level Si...
- by Leaping Tiger - at 2009.11.17 03:03:00
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16. Jump Freighter - in Ships and Modules [original thread]
Edited by: Leaping Tiger on 08/08/2009 19:46:30 So the farther the jump the more cap it uses? edit -> Never mind. I see it here in Evemon. _________________________ . . . but that's just me.
- by Leaping Tiger - at 2009.08.08 19:39:00
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17. Jump Freighter - in Ships and Modules [original thread]
Edited by: Leaping Tiger on 08/08/2009 15:42:09 While we're on the subject of Jump Freighters, what's the best way to use them. I'm guessing you could make a lot of ca$h ferrying minerals from lowsec to Jita and that they simplify moving thing...
- by Leaping Tiger - at 2009.08.08 15:41:00
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18. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Make Jury Rigging a Rank 3 skill and the area specific Rigging skills Rank 5. With that done you can have the skills add to the bonus of the rigs, reduce whatever penalties if any and reduce the Calibration requirement. So, for instance, the new...
- by Leaping Tiger - at 2009.07.31 04:46:00
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19. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
It's all about the skill brother. Each skill has five levels. Please make them DO something. Skills need to apply to the effectiveness of rigs, not just to the drawbacks and not to just being able to equip something. Give me a reason to want to tr...
- by Leaping Tiger - at 2009.07.08 03:59:00
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20. The petition for faction Marauders - in Ships and Modules [original thread]
There are faction battleships and marauders are tech II battleships so why not faction marauders? The requirements will be huge, but hey you get what you pay for. _________________________ . . . but that's just me.
- by Leaping Tiger - at 2009.04.03 13:02:00
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